Featured case
Full CG · 3D Animation, Product Film
Loft Orbital
Ground segment, rendered
Mission-control hardware and software brought together in one photoreal 3D product film.
View case study702.studio
Every project starts with a problem to understand, not a style to apply. We sketch, test and refine — many times over — until the idea reads clearly and the image feels right. Full CG, AI or both: the brief decides.
Our approachFeatured case
Full CG · 3D Animation, Product Film
Ground segment, rendered
Mission-control hardware and software brought together in one photoreal 3D product film.
View case study14+
brands, most of them in the United States
4
brands from a single fund — Harmonix Fund brought us into its portfolio.
Directed
by people.
Approach
Every method can solve a problem; the craft is choosing the right one. AI now helps with scenes that once took us weeks — inside a process that is still designed, directed and refined by people.
01
Full control.
Modelled, lit and rendered by our own team. Every camera move, surface and light is a decision we make — for work where precision matters most.
02
Control, accelerated.
A 3D foundation with AI inside the pipeline — look development, texture, enhanced frames. The structure stays ours; the iterations come faster.
03
Speed, art-directed.
Generative films and imagery for briefs where pace comes first. It is harder to control, so we direct it closely: consistent, on brand, never left to chance.
Capabilities
Concept, styleframes, look development and visual systems — the thinking that happens before the first render.
Product films, scientific visualisation, architectural films and launch campaigns. From first sketch to final grade.
Brand systems in motion, 2D animation, title design, UI / UX animation.
Content for very large canvases — high-resolution LED walls, projection mapping, installations.
Generative and hybrid work, art-directed with the same care as our 3D — chosen when it serves the idea.
Real-time and generative visuals, and the internal tools that speed up our pipeline — now used by other creatives too.
Clients
A sample of the brands we have made work for.
Software
Small, sharp software that began as something we needed in production. It makes our pipeline faster — and now helps other creatives work better too.
Studio
Tolga Özışık
Founder & Creative Director
Trained in visual communication design and raised in motion design culture, Tolga has directed 3D commercials end to end — from the first frame to the final grade. He also builds the studio's own tools, so more of the team's time goes into the idea and less into the pipeline.